Mapping- No_man's_land

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Mapping- No_man's_land

Post  PistolPro on Thu Jun 22, 2017 9:19 am

I started mapping again (i'm kinda bored). I hope i will finish this project. Last 2 projects didn't last to long. It will be a trench map. I will start with the trenches it self. And after that i will start adding possibilities to get out of them and bunkers etc. The picture shows the layout. Let me know if there are things that i should put in the map. Or things i should get rid off because its ruining the gameplay. Smile

5 latest images of the map:







Last edited by PistolPro on Mon Jul 17, 2017 9:31 pm; edited 3 times in total
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Barbwire

Post  PistolPro on Mon Jun 26, 2017 5:19 pm

should people be able to jump over the barbwire rolls?
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Re: Mapping- No_man's_land

Post  cubzyae 8D on Thu Jun 29, 2017 10:53 pm

Looks good.

To answer your question, I think the player should be able to jump over barb wires, but if one doesn't jump high or far enough, health should be deducted.
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