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Re: stats

Post  |DH|R4ndom. on Wed Mar 21, 2012 8:01 am

christina, can you delete/reset cd keys from the stats page? if so, could you reset my stats?
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Re: stats

Post  T-T-TOSTIE >_< on Wed Mar 21, 2012 8:58 am

|DH|R4ndom. wrote:christina, can you delete/reset cd keys from the stats page? if so, could you reset my stats?

because you dont like ur stats?
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Re: stats

Post  |DH|R4ndom. on Wed Mar 21, 2012 8:58 am

T-T-TOSTIE >_< wrote:
|DH|R4ndom. wrote:christina, can you delete/reset cd keys from the stats page? if so, could you reset my stats?

because you dont like ur stats?

no, because my little brother played on my laptop for a week, and he decided to try call of duty uo, instead of cod 5 o.O so he kinda ruined my stats -.-'
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Re: stats

Post  Christina_Cox on Wed Mar 21, 2012 9:27 am

I'll be resetting them every 1-2 months

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Re: stats

Post  T-T-TOSTIE >_< on Wed Mar 21, 2012 1:18 pm

|DH|R4ndom. wrote:
T-T-TOSTIE >_< wrote:
|DH|R4ndom. wrote:christina, can you delete/reset cd keys from the stats page? if so, could you reset my stats?

because you dont like ur stats?

no, because my little brother played on my laptop for a week, and he decided to try call of duty uo, instead of cod 5 o.O so he kinda ruined my stats -.-'

theyre just stats mate
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Re: stats

Post  |DH|R4ndom. on Wed Mar 21, 2012 1:19 pm

T-T-TOSTIE >_< wrote:
|DH|R4ndom. wrote:
T-T-TOSTIE >_< wrote:
|DH|R4ndom. wrote:christina, can you delete/reset cd keys from the stats page? if so, could you reset my stats?

because you dont like ur stats?

no, because my little brother played on my laptop for a week, and he decided to try call of duty uo, instead of cod 5 o.O so he kinda ruined my stats -.-'

theyre just stats mate


yeah, true Smile Yes Master
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Re: stats

Post  Christina_Cox on Thu Mar 22, 2012 9:01 pm

Info:

For the people asking me why can't they see all their names separately.
Tracking is done per CD key and for a user ID, the name used the most is displayed as the main name.

Example1: Kitana was recently accepted in the clan, but her old name is still listed because she played 28 rounds with it and she only played 10 rounds with her DH|Kitana username.

Example2: People with the same CD key (Sheko, Casanova, Man) will be listed as one, with all their stats added up. Only one of their usernames will be listed, of the players that played the most rounds.

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Re: stats

Post  Christina_Cox on Sat Mar 24, 2012 11:11 pm

How the skill system works:
The main idea was taking from here: http://www.scivox.net/smf/index.php?topic=574. However, I went further and applied the same concepts for events and team events. This was done in such a way that skill points are now “transferred” among players. That is, the final sum of all the players of the system remain the same at every time.

The purpose of this change is to keep the stats indefinitely without resetting them in some period basis, because the skill of each player is based on the quality of the opponents he plays against, not the quantity of frags he makes.

All skill configuration is located in the default-skills.php file. The first 2 parameters are the mean and variance for the logistical distribution used to compute the probability of winning. When a new player is encountered, he is given the value of the mean, and his skill changes depending of the type of event he plays on.

For frag events, the most basic example, you compute the probability of the killer fragging the victim with both players skills as parameters along with the variance, like this:
prob_winning = 1/(1+e^((loser_skill-winner_skill)/variance)).

Then, the the killer gets his skill points increased in (1-prob_winning)*weapon_factor, and the victim skills decrease by the same amount. Use of negative weapon factors are allowed, so if you decide that killing someone with the grapple (to say an example) is lame you can penalty the killer for making a frag. The good thing about the system is that if you kill someone with higher skill points than you, you’ll get more skill points, but if you keep fragging noobs, your skill points will increase very little.

For normal events (thaw, ctf events, suicide, teamkills, item pickup, ammo pickup, weapon pickup and a few more), a variant of the above calculation is used: you (the player to which the event is awarded) get skill points increased (or decreased in case of negative values, i.e. for suicides of team kills) by the same (1-prob_winning)*event_factor, using the average skill level of the enemy team in the probability calculation, and the same points are subtracted (or added) to the enemy team, making individual calculation for probability of losing against you to calculate how much will actually be subtracted (or added) to each player of the enemy team, so that the sum of the amounts are the same that will be increased (or decreased) to your points. Also, if the enemy team has less players than the winner, the skill points you’ll earn will be reduced by the factor players_of_loser_team/players_of_winner_team, so that the points are more carefully awarded on unbalanced teams. However, the opposite is not true: you won’t earn more points if the enemy team has more players than your team.

Team events are events that affects the entire team. They are only three: score (for round based and flag gametypes only, i.e. all team gametypes except team deathmatch), wins, and loses. They all are fired at the end of the match. The points are increased/decreased for every one of the team (even players that left earlier in the game or players that switched sides in the middle of the game) using the system explained in the previous section, and multiplied by the amount of events (wins and loses will always be one per game, but not for score). Also, team unbalance penalties/rewards are applied.

Original source: http://vsp.goquake.com/

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Re: stats

Post  rory:) on Sun Mar 25, 2012 12:34 am

is my skill level bugged? hahaa

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Re: stats

Post  Christina_Cox on Sun Mar 25, 2012 12:41 am

Dax and Sixer have reached 1800+ on the main server. You can go higher than 1400 Smile)

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Re: stats

Post  rory:) on Sun Mar 25, 2012 1:05 am

Ah nice i've just looked, thought it looked a bit odd from the rest around the thousand mark. I'm gonna beat sixer if it drains the life out of me

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Re: stats

Post  Christina_Cox on Sun Mar 25, 2012 11:27 am

After further tests, the dates and the map names (on the player's own stats page) do not appear because of the AWE module.

I've installed VSP Stats to track my LAN server which I play with work colleagues and it worked perfectly. AWE does something to the game logs header that screws up the dates and map name parsing.

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Re: stats

Post  Christina_Cox on Sun Apr 01, 2012 7:08 pm

At the end of this week....i'll be resetting the stats.... so Friday ....Saturday....make your screenshots if you wanna brag to your friends.

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Re: stats

Post  Christina_Cox on Mon Apr 09, 2012 6:54 pm

I reset the logs.
The new stats started logging from this morning.

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Re: stats

Post  Christina_Cox on Mon May 14, 2012 6:13 am

Tomorrow I'll be resetting the stats for both servers.... so take your look over your stats for the last time.

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Re: stats

Post  |DH|R4ndom. on Mon May 14, 2012 6:38 am

finally Smile time to make a better score xD
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Re: stats

Post  master_jeebus on Tue May 15, 2012 10:38 am

how about freezing the stats as they are right now? i finally made the award for both kar and bash and i´ll like to keep it that way =) damn u players that play more than me, damn u forever!!

.. and while i´m at it, damn the rest of u also =)


naah. to my real question: does it take like forever for u to load the stats page (and all the "under pages")? i have to wait like 3 minutes to just load the stats and if i dare to click anything else there, i might as well open a beer cuz it´s going to take a looong time. any1 else having the same problem?
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Re: stats

Post  |DH|R4ndom. on Tue May 15, 2012 10:40 am

master_jeebus wrote:how about freezing the stats as they are right now? i finally made the award for both kar and bash and i´ll like to keep it that way =) damn u players that play more than me, damn u forever!!

.. and while i´m at it, damn the rest of u also =)


naah. to my real question: does it take like forever for u to load the stats page (and all the "under pages")? i have to wait like 3 minutes to just load the stats and if i dare to click anything else there, i might as well open a beer cuz it´s going to take a looong time. any1 else having the same problem?

I used to have it, certainly at school. but it works faster now, though it still takes a minute or two.
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Re: stats

Post  Christina_Cox on Tue May 15, 2012 11:17 am

Does it happen every time.... cause the stats website moves really fast for me.

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Re: stats

Post  master_jeebus on Tue May 15, 2012 1:37 pm

jepp. every time.
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Re: stats

Post  Christina_Cox on Tue May 15, 2012 2:14 pm

Anyone else having this problem?

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Re: stats

Post  Weeds on Tue May 15, 2012 3:08 pm

Nop very fast for me although i have bad internetconnection Wink
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Re: stats

Post  master_jeebus on Wed May 16, 2012 7:06 am

lol. today, for no appearant reason, it´s working fast as well (first time ever). so it´s all good i guess =)
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Re: stats

Post  wish25 on Wed May 16, 2012 8:30 am

my sounds f......ed again on my pc, all the ports have been hmm i dnt no broken from bein knocked about, im moving soon so i been offline for a while, i can come in here maybe but no playin onthe game i move this weekend peace all lots of love Razz will miss yas an the game wahahaha so no xfire, cuz i cnt take my pc where im goin intill hmm its all up an runnin i dnt no how long it will take to get my new house sorted an every thing up an running like the internet i have no sound -.-
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Re: stats

Post  |DH|R4ndom. on Mon May 28, 2012 10:24 am

i got an error today:

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Re: stats

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